Wednesday, January 21, 2026

My IU Football Story Part 1 - Antwaan and the Oval

On September 2, 2022, I tweeted a selfie of me in an IU football jersey with the caption- "I am ready to get hurt again." I tend to love my sports teams really hard. The Cardinals, the Blues, the Colts, and IU basketball and football. But out of all these teams, the last one has never loved me back. Despite me coming back season after season, IUFB consistently found new ways to disappoint me, and success was very relative. 

All of that pain was preparing me for the highest of highs a sports fan can experience. On January 19, 2026, the Football Hoosiers pulled off one of the unlikeliest runs of all time, becoming the first team to go a perfect 16-0 and winning a national championship. If you haven't followed Indiana football, or especially if you haven't followed college football in general, it will be hard to really process what a big deal this is. Stuff like this does not happen in college football, the ultimate sport of Haves and Have-nots. This impossible run has made me reflective of my entire fandom, and I'd like to take you on a journey through my relationship with IU football, in the hope that just maybe you can feel a fraction of what this championship means to me. Hell, it's just as much to help me process it. I thought about chunking this into all one post, but I fear there is no reader alive with the attention span to read this all at once. So we'll do it in parts, and we'll start at the beginning. 

In the year 2000, I started to get serious about my sports fandom, and my sports fandom was centered around IU basketball. I started to connect the names and numbers of players, recognize their skill sets on the court, and pay attention to each game. I was enamored with star players like A.J. Guyton and Kirk Haston. My dad, from whom I inherited my Indiana fandom, would take me to the occasional game, which just fueled my passion even more. In early September, my dad suggested we go to an IU football game for the first time. 

I'll be honest; to that point, it had not occurred to my 8-year-old brain that IU even had a football team. Naturally, I had some questions.

"Are they any good?" I asked my old man. 

"Well...no, they're not very good," he replied.

"Have they ever been good?".

"Oh a few times, but usually not. They have a really good quarterback, though. His name is Antwaan Randle El."

I tried to wrap my developing mind around such a name. Randle El? I became fixated with the player leading up to my time with the game. Something else I learned in the weeks prior to our game was that IU football had its own logo and color scheme. Instead of the classic "trident" logo of a superimposed block "I" and "U", IU football wore a red oval on their helmets.

They also incorporated black into their uniforms, including the aforementioned black helmets. As a kid, I thought this was really cool, separating the football brand from the traditional basketball colors and logo. I remember my dad getting me a mini football helmet from this era, which I still have to this day. Most long-time fans have come to despise this logo, as it came at a time when the football program was stuck at a low point, even for IU standards. Jokes about it looking like a car insurance logo still circulate among the IU faithful, but I think back on it fondly, emblematic of my earliest memories with the team. 

On September 30, 2000, IU hosted the Iowa Hawkeyes at Memorial Stadium. I didn't really know it at the time, as I had little to compare it to, but the stadium was pretty humble for a Big 10 school. With two large sets of bleachers on either side of the field, the ends were open at both end zones. The stands were probably half full, at best. 

I remember two things specifically about that game. First, the new basketball coach, Mike Davis, and a few of the basketball players were sitting just a few rows in front of us. Dad recognized them, and I considered going down to ask for an autograph; ultimately I couldn't muster up the courage. The second thing I remember...is Antwaan. 

Wearing number 11, Antwaan Randle El stole the show every time he stepped onto a football field. A decent passer, he was known for his electric running style and versatile, athletic skill set. He frequently had games where he scored touchdowns as not only a passer and runner, but as a receiver as well. Sometimes he would do all 3 in one game. At one point late in our game against Iowa, Antwaan scrambled for a 60+ yard TD run that ultimately sealed the game. I remember I was watching the play develop with binoculars, and I couldn't keep up with the speedy QB. 

IU won that game, their second of the season. That year, they would go on to win one more to finish with a 3-8 record, fairly typical for the program at that time. Antwaan would go on to be drafted by the Pittsburgh Steelers, where he played Wide Receiver and returned punts. He would go on to win Super Bowl XL, a game where he threw a touchdown pass on a trick play. He finished his career at Washington, and now is the Wide Receiver Coach for the Chicago Bears. I followed his pro career enthusiastically, and he was the first football player I ever really idolized (yes, even before Peyton). Among the many IU football jerseys I own, I have a custom jersey with my last name on it. The number? Antwaan's 11. I will always associate him as the godfather of IU football, and without him, it's doubtful my fandom would have progressed much further. 

Upcoming: Part 2 - Coach Hep
 

   

Tuesday, December 30, 2025

Counting down my favorite games released in 2025

I usually don't play games right when they release. Except for series that are my absolute favorites (Metroid, Bayonetta, Doom, etc.), I tend to wait for prices to go down, which they do unless it's a first-party Nintendo game. Early in 2025 though, I knew this year would be different. There were so many highly anticipated games released this year, and even a new Nintendo console! Between 2 jobs and 3 kids, my gaming time is limited, but I still managed to play 11 games released this year, so I decided I would rank them as a special edition, end-of-year GIPL. Let's dive in. 

11. Mario Kart World (Switch 2)

Released June 5

Against all expectations, I nabbed a Switch 2 at launch without a preorder. Once the hype of getting the new system died down, I have to admit that Mario Kart World was honestly a bit of a let down. Some of the tracks were really cool, but you don't get to spend a whole lot of time with them since many laps during a GP or Knockout Tour simply took you from track A to track B. The free roam mode also felt very empty and honestly kind of boring. I really feel like there needed to be more variety in objectives and rewards, and maybe the game could have benefited from a story a la Crash Team Racing. I really enjoyed the plethora of unlockable costumes, but you unlock them in the weirdest way possible. I also feel like the single-player vs CPU racing experience screwed you over more than previous games, which might be a function of so many racers-per-race. Overall not a bad game, but kind of disappointing and not nearly worth the elevated price tag.

My GIPL Rating: C+

 

10. Pokemon Legends: ZA (Switch 2)

Released October 16

Pokemon Legends: Arceus had the benefit of no expectations, and was a surprise hit when it dropped. PLZA didn't have that luxury, and I feel like the (relatively) high expectations worked against this game. The real-time combat simply didn't do it for me, although I do applaud them making changes to the battle formula, no matter how small. Unfortunately, I just found myself trying to spam moves as fast as I could as opposed to positioning or trying to dodge. Lumoise City was kind of same-y and I wasn't very motivated to explore. A very meh experience overall, and I really doubt I'll go back to it.

My GIPL Rating: C+

 

9. Shantae Advance: Risky Revolution (Switch)

Released August 19

It's really cool that something that is essentially a GBA game was released in 2025. The classic Shantae charm (music, writing, art, etc) was present. The level design was mid; not as bad as Risky's Revenge but nowhere near as well-done as the newer games. I'm always happy to play a new Shantae game, but this one is more interesting as a previously-lost gaming artifact than it is on it's own merits. Definitely skippable for all but the most devoted Shantae fans.

My GIPL Rating: B-

 

8. Tony Hawk's Pro Skater 3+4 (PS5)

Released July 11

I don't have much to say about this one, it was exactly what I expected and, for the most part, exactly what it needed to be: a faithful remake with good gamefeel and a great soundtrack. I don't mind that they didn't include the exact track list of the original, because the vibes were still right and it let this game stand a bit on its own legs. Similarly, I didn't mind that they changed the structure of 4; converting the career mode of that game to the standard 2-minute run matches featured in the other 3 games that have been remade. The new levels that were added for the remake are honestly the best in the series in my opinion. As a final note, I'm a little disappointed that some of the cheeky humor has been removed. Guys no longer pee off of cliffs, Ollie the Magic Bum's drunk ass is missing, and food trucks no longer advertise “pork balls, stuffed sausages, and meaty breasts.” I know these are small and often immature details, but they sterilize a big part of what gave these games such charm in the PS1/2 era.

My GIPL Rating: B+

 

7. Ninja Gaiden Ragebound (Switch)

Released July 31

A welcome part of the Ninja Gaiden franchise's incredible 2025. This classic-inspired game featured everything you would expect from a 2D entry in the series, including tight controls and great art style. Boss fights were tough but the difficulty balance was good overall. I enjoyed the minor strategy components regarding how/when to charge/use power-up attacks. The upgrades were mostly sub-par. I imagine the replay value will be good, with plenty of secret items or new ranks to achieve. I enjoyed it.

My GIPL Rating: B+

 

6. Avowed (Xbox Series S)

Released Feb 18

Avowed was my personal surprise hit of the year. After reading a decent amount of content about this game, I decided to try it out, despite it being generally out of my usual range of genres. Ultimately, I loved the game, and I feel like Avowed is the perfect Western RPG for me. Featuring a streamlined story with all sorts of quality-of-life features, Avowed cuts out all the crap I usually hate about RPGs and focuses on the excellent combat system and equally strong story and worldbuilding. I was able to lose myself in this game, the same way I was able to lose myself in KOTOR or Mass Effect. One complaint I have, however, is it feels like some content was cut, or at least undercooked. Only 2 of the 4 party members had their own quests, and only 1 of them could be romanced. If all of the party members were equally fleshed out, this one would be right up there with Mass Effect for me. As it is, this was one of my most pleasant surprise experiences in an already-packed 2025.

My GIPL Rating: A

 

5. Hades 2 (Switch 2)

Released September 25

This highly-anticipated sequel to the one of the only Roguelites I've ever enjoyed took a while to get going, but I ultimately think this one rises above the highs of the first. The characters and art were phenomenal once again, with a pantheon  (literally) of incredibly attractive designs (thanks for Nemesis, Supergiant!). Having 2 separate paths was a game-changer, and provided even more variety to the gameplay loop. The weapons and abilities were just as good as the first, and the combat let you get into a great flow.The story kept me around all the way to the end this time, which is more than I can say for Hades 1.

My GIPL Rating: A

 

Note: I immensely enjoyed all four of the remaining games on this list, and had a horrible time putting them in order. Their rankings as you are about to read them are based solely on my current whims while writing this, but each of the four has a solid argument in my brain for any of the four remaining slots. Anyway... 

 

4. Ninja Gaiden 4 (PS5)

Released October 24

The flagship Ninja Gaiden release of 2025 developed by one of my favorite studios, I had a ton of fun with this game. The combat was interesting and there was a nice learning curve to it. I got my ass kicked in the early levels, but once I figured some basics I became unstoppable. I was fine with a new protagonist being introduced, but it definitely hit different when I was finally able to play as Ryu. However, his levels got the DMC 4 treatment, as they were just re-hashes of earlier Yakumo levels. I'm a little disappointed there are no unlockables to go along with all of the post-game content- all the new skins are locked behind a paywall (this is a problem it shares with Doom: The Dark Ages; modern gaming sucks sometimes). But this game was definitely good enough to make me want to revisit the original trilogy.

My GIPL Rating: A

 

3. Metroid Prime 4: Beyond (Switch 2)

Released December 4 

This one is so hard for me to assess. Ignoring the weird online discourse about this game, here's my own take. First, the vibes were generally right, meaning the graphics, environments, sound effects, and music combined to make it feel like a Metroid Prime game, which was important. The side characters were bland and kind of insulting (“If you get a new ability, it's always best to go back to places you've already been!”), and as cool as the motorcycle was, the open area was bland and boring. I put this game somewhere around Prime 3 quality, maybe a bit below. For a Metroid game, that's not great, but a Metroid game is like sex: even a sub-par experience is still awesome. It's worth a play for those who have enjoyed other games in the series, but Beyond certainly didn't reach the admittedly impressive bar set by Dread.

My GIPL Rating: A- 

(Yes I know it is ranked above other games with a better rating- my GIPL Rating is mostly how strongly I recommend others try the game, while the games in this post are ranked by my personal preference. A Metroid game will always receive positive bias from me!)

 

2. Doom: The Dark Ages (PS5)

Released May 15

Already one of my most anticipated games of a loaded 2025, the wait was even more agonizing since life circumstances mandated that I wait an additional 2 weeks after release to finally play it. The medieval aesthetic was a welcome change to the series, but resulted in the environments being kind of bland and unmemorable compared to Eternal. The demon design was excellent, with fresh twists on many of the classics and even some new mini-bosses. The weapons were creative, but unfortunately the balance of the combat did not require that you use your entire arsenal; just like with Doom 2016, you could pick your favorite weapon and never switch it out, as most weapons were effective against all enemy types and ammo wasn't exactly scarce. This entry brought slower movement speed, a shield, and melee weapons, which changed the combat quite a bit. Personally, I don't think it comes close to topping the perfect combat loop and frenetic speed of Eternal, but I'm pleased they tried something different (if I want to play Eternal, I can go play Eternal). The music was just as good as you would expect and the story was there. Overall, I quite enjoyed my experience, but The Dark Ages doesn't ascend to the heights of Eternal in my personal rankings. But that's quite a lofty standard.

My GIPL Rating: A+

 

1. Shinobi: Art of Vengeance (Switch)

Released August 29

Man, this one came out of nowhere! Sega brought back a 2D version of their classic ninja series, maybe trying to compete with all of Ninja Gaiden releases. Art of Vengeance was excellent, and outclasses Ninja Gaiden Ragebound in almost every way. The art direction was superb. The level design (mostly linear with light metroidvania backtracking in each level) was very good. The platforming and combat challenge was just right. The combat itself was great, with a really good drip feed of more advanced techniques. Enemy design was awesome and appropriately varied, each requiring a unique approach, and the boss fights were fun. There were a bounty of collectibles that were fun to track down and worthwhile overall. What really pushes this game to the top of my list is what it represents: not a high-budget AAA experience, but rather a focused, 2D experience of one of gaming's long-dormant IPs. Just like the meme, I want shorter games with "worse" graphics made by people who are paid more to work less and I'm not kidding. I don't know how much the devs made, but this game is proof that such a concept works in modern gaming.  Just a completely enjoyable experience from top to bottom, and my favorite game released in 2025.

My GIPL Rating: A+

 

No outro, thank you for reading and have a great 2026!  

Saturday, November 22, 2025

GIPL XII*

It's been a really long time since I've done one of these. Like over a year. My reason? There have been so many great games that I've been playing lately that I've been spending most of my time playing them instead of writing about them. In fact, 2025 might be the best year in video games I can remember. I'm not usually one to play games on release, but there have been a stupid amount of highly-anticipated games this year that I simply couldn't resist playing many of them ASAP. I'm going to do a separate post (after I finish a certain Metroid game) where I count down my favorite games I've played that released year. Today's post will involve games I played in between the new releases, and even some I played in late 2024. One final note: I'm not going to do a full paragraph or cheeky rating on replays anymore, but I'll make small comments or changes in opinion where applicable. 

Inside (Xbox Series S)

This was my Halloween 2024 game. It's been on my radar for years, and I really enjoyed Limbo (which I played all the way back in 2015!), so I had high hopes going into Inside. The game was a master class in storytelling using images, framing, and clever context clues. It did a great job of setting a creepy mood, slowly building tension, and keeping the momentum driving forward. Unfortunately, I found the ending to be very obtuse and IMO it didn't really stick the landing, which is a bummer considering how strongly Limbo ended. Glad I finally tried it but it's not a hard recommend.

 My GIPL Rating: C+


Horizon Zero Dawn (PS4)

Horizon really gets by on it's unique worldbuilding, where the mystery of what happened to this version of our earth is interesting and is revealed with good pacing. It was interesting to observe how world leaders/thinkers came up with a solution for the preservation of life on earth, how it went wrong, and how that entire sequence led back to the tribal, almost caveman-like state the game opens with. As far as gear goes, I was pretty stacked by like 50-60% of the way through just by doing most of the side quests. On one hand, appreciate that I could get good weapons/outfits/upgrades without much of a grind, but consequently I had very little motivation to go hunting or gear-collecting later in the game. Would have liked to see a few really hard-to-obtain weapons/outfits that required a lot of effort or difficult drops, but the Frozen Wilds DLC does provide some of this. Overall, Horizon Zero Dawn lacks the emotional core/heart/spirit of PS4/5 peer Dad of War, which ultimately keeps this game from reaching top tier in my book.

My GIPL Rating: A-

 

Metroid Zero Mission (Game Boy Advance) - Replay

No significant opinion change

 

Stellar Blade (PS5)

I'm going to be honest, I had been following this game for years back when it was still named Project Eve, pitched as an anime Bayonetta. The game dropped while I was deployed, so I had to wait til I came home to finally pick it up. The experience was a weird mixed bag. I'd categorize it more of an action RPG than a true DMC/Bayonetta clone. Think closer to something like Jedi Survivor, but without the good story and world design from that game. Combat was fine; just not particularly deep and didn't really encourage mixing it up. I don't mind admitting that I found the character design and outfits to be a lot of fun and worthy rewards for quests and exploration. The story was mostly nonsensical and the characters were flat. The game wasn't bad by any stretch, just fell a little short of the lofty expectations I had for it.

My GIPL Rating: A-


Spyro: Reignited Trilogy (Xbox Series S)

A YouTuber I really enjoy made a great video on the importance of casual games, and the Spyro trilogy encapsulates his points perfectly. An easy but still engaging series of games that I could play to actually de-stress, and I coincidentally played it at a great time in my life where I wasn't in the mood to do anything more mentally taxing. The exploration-based platforming is timeless, and the visuals are vibrant and fun. If by some chance you've never played these, I highly recommend you do if you want to shut your brain off and collect gems.

My GIPL Rating: A

 

Doom 2 (Nintendo Switch) - Replay

No significant opinion change 


Until Dawn (PS4)

 

This one was enjoyed in a group setting with Craig and Mickey during a By's Weekend. It was corny and hokey like a classic slasher film, but its best moments came in the first half. All but 2 of the characters were completely unlikable, and while the game really tries to convince you that every decision mattered, the only consequences of anyone living and dying were a few extra lines of dialogue during the credits. A fun game to play with friends, but I doubt I'll ever play it again, or watch the movie.

My GIPL Rating: C+


Mullet Madjack (Xbox Series S)

A perfect Game Pass game, Mullet Madjack is a fast-paced FPS where your life only lasts 10 seconds. Taking damage decreases the timer; conversely, killing enemies increases the timer. A variety of upgrades and weapons keep things interesting, and environmental kills or “item kills” evocative of Doom Glory Kills help you rack up additional time and add some variety to the run-and-gun action. The 90s vibe was fun, as was the cheesy story. A good one to play on Game Pass or if you can find it for a discount.

My GIPL Rating: A-

 

Doom 2016 (PC) - Replay

I think going back to this one, the sheer spectacle of the combat system doesn't wow like it did the first time. Without that wow factor, the combat that feels somewhat basic (compared to its sequel and prequel), it's easier to notice that the environments are somewhat bland and samey, and the exploration can be frustrating without the ability to fast travel (Eternal) or see marked Points of No Return (Dark Ages). It's still great, don't get me wrong. But I think it's clearly the weakest of the three newer Doom games.

 

Ghost of Tsushima (PS4)

I really enjoyed the vibes of Ghost of Tsushima. The environments were beautiful, the music was perfect, and the ability to play in a fully Japanese-voiced mode was a nice touch. Likewise, I enjoyed the core story and characters. The gameplay and challenges got a bit repetitive toward the end, and I found myself completely bypassing side-quest and events toward the second half of the game. Also, small details like not being able to skip pre-duel cutscenes or animations of Jin getting in and out of a hot spring caused this game to grate a bit. Overall was a fun, if not particularly remarkable, open world project.

My GIPL Rating: B+


Omori (Switch)

After being pestered to play Omori for years, I finally made it happen after Craig generously purchased the game for me. Omori featured outstanding storytelling, and the last 2 hours of the game were an unforgettable experience that will stick with me in a similar way that Earthbound, Nier, and DDLC have stuck with me. The headspace area, where the meat of the gameplay took place, was fun if unremarkable, and felt disconnected from the main thrust of the game. I'm sure this was an intentional, artistic choice, but I still didn't love that aspect. Overall, it earns its place alongside the other great narrative games.

My GIPL Rating: A-

 

Bayonetta 3 (Switch 2) - Replay

Enjoyed the improved performance on Switch 2. Otherwise no significant change in opinion. This game really is a fun ride (despite not reaching the mechanical finesse of the first two entries) that just comes crashing down during the last few chapters. 


Ghostrunner (PS5)

This one had a steep learning curve, but once you get the few basic mechanics down, it's one of the tightest platformers I've played this side of Super Meat Boy. Felt awesome to improve your skill, which really was apparent as I went back and played the early levels that gave me so much trouble the first time around. Interesting boss fights and a decent story (not to mention a bitchin' soundtrack) made this one a surprise hit, especially considering that I only bought it because it was cheap and had cool-looking box art. Maybe the purest ninja game ever.

My GIPL Rating: A-


Quake Remastered (Xbox Series S)

The other classic Id Boomer Shooter that I experienced for the first time. The core shooting and level design were excellent. The art style, while a little drab, was clearly intentional, and all of the asthetics were cohesive. Impossible not to compare to Doom. Doom is more upbeat, vibrant, and a power trip. Quake was oppressive, dark, and desperate. I don't think Quake is an objectively inferior experience, but Doom will always overshadow it in my book, and probably most other people's too based on the modern treatment of the two franchises. I do think it's important to note that this game's biggest contribution to the medium was likely it's multiplayer, which I have no interest in trying. 

My GIPL Rating: B


Shinobi III: Return of the Ninja Master (Nintendo Switch Online)

One of my classic, random Sega games I owned way back in my nascent video game journey. With the new game coming out, I was nostalgic to try this one again, and I ended up finishing the whole game for the first time ever. It kind of reminds me of a ninja-themed classic Castlevania with slow and deliberate pacing, and I would never have the patience to beat it without save states/rewind features. It has aged...pretty well, but not as well as the best games from the era. The graphics and music were great, and the special levels on horseback or on a surfboard were fun. I like it better than the old Ninja Gaiden games, that's for sure.

My GIPL Rating: B


Ninja Gaiden Black (Xbox)

I couldn't help jumping right into this game after playing NG4 (for more on that one, hang on for another month or so). With the skills I had developed in the more modern context of 4, I found this playthrough to be much more manageable than the first time I tried Sigma. However, I fail to see how this game is the masterpiece it is made out to be. The core combat and most boss fights are superb, and the level design with some non-linear exploration was welcome to this Metroid fan. But there were a few frustrating moments, such as boss fights/fights that require clunky use of projectiles and too much clumsy platforming, that ultimately weigh this game down. I hold it in almost the exact same esteem as DMC 1: an excellent foundation that went on to do better things in the modern era.

MY GIPL Rating: B


Thank you for reading, and stay tuned for my upcoming countdown of my top games of 2025, it's gonna be a good one!

Monday, October 21, 2024

GIPWD (Games I Played While Deployed)

As I'm sure most of my loyal readers are aware, I spent the last 6.5 months on a military deployment. In general, it sucked ass. But there were a few perks that I took advantage of; most relevant to this blog is I was able to take a huge chunk out of my backlog during my downtime. I was able to roll credits on 12 games I've never played before, 2 DLC expansions, 4 replays of old favorites, and 1...MOBA *gasp!* I normally change the order I talk about the games to end on the best game of the batch, but I feel like listing them in the order I played them helps tell the story of my experience overseas, and how I used these games to help get me through. 

 

Persona 3: Reload (Xbox Series S):

This game came out before I departed, but I intentionally saved it for the deployment as I knew a lengthy and immersive Persona game would be an ideal starter during the challenging first few weeks, and I was exactly right. While very slow to start, I did appreciate the more subdued and focused story (compared to 4 and 5). The cast was, like every Persona game I've played, hit or miss. Standouts were Mitsuru, Aigis, Amada, and the GOAT Koromaru. Like 4 and 5, the dungeon crawling and combat were tolerable for my very not-turn-based-ass personality, but those aren't why I play these anyway. Overall my least favorite of the three I've played, but that's more of a testament to how much I enjoyed the other two.

My GIPL Rating: A-

 

Halo Infinite (Xbox Series S):

A weird one for me. The open world was interesting and allowed you to approach missions and side content with a little creativity, which was a nice breath of fresh air not just for the franchise, but for the genre in general. Additionally, it was one of the strongest games in the series character-wise. Chief, Esparza, and the new AI all had some genuinely touching and/or surprising moments. The story, like every 343 Halo, seems to have come completely out of left field and wasn't really a direct continuation of the plots of 4 or 5 at all. The weapons were also pretty meh, and I found myself generally sticking to the old faithfuls of BR, covenant carbines, etc. The Boss fights were mostly interesting but the final boss was terribly frustrating. Generally the kind of boss fights that just throw hordes of regular enemies at you are never enjoyable for me. Overall kind of a pedestrian entry, which has become par for 343's Halo games.

My GIPL Rating: B

 

Final Fantasy X HD Remaster (Switch):

Oh the lengths I'll go to for my good buddy, Craig. A long time ago, I expressed interest in cracking into the Final Fantasy series, and Craig enthusiastically recommended one of his all time favorite games, X. He let me borrow his Switch copy, and I told him it would probably make a great deployment project. My experience with this game started with an omen...a game over on the second fight of the game after missing a save orb to heal after the first fight. Things never got much better. I didn't particularly enjoy either the combat or the story, although both aspects of this game did have some fun moments (well, the story did anyway). My lack of enthusiasm out of the gate caused me to kind of rush through the game, ultimately resulting in me being fairly un-prepared for the final half dozen boss fights,which were an absolute struggle. I gave up on this game twice, but being so close to the end was enough to keep me going and finish. My interests in video games have narrowed as I've gotten older (or maybe as I have less access to free time), and I think this game confirms that turn-based JRPGs are not for me. I'm giving this game an extra "+" since the camera would frequently linger on Lulu's boobies, which I enjoyed.

My GIPL Rating: C+

 

Mass Effect 1 Legendary Edition (Xbox Series S):

At one point in my life I considered KOTOR my favorite video game. Why it's taken me so long to play that game's spiritual successor is anyone's guess. I greatly enjoyed the real-time combat, although on normal difficulty I found it to be strongly on the easy side. The story and characters were solid and I was thrilled that, unlike KOTOR, “good” and “evil” points weren't mutually exclusive. I was a little disappointed by the limited number of romance-able party members in this game, with only one same-sex option for my FemShep run. The weapon/armor/upgrade system was a bit clunky and I didn't even bother fine-tuning my party members' equipment which didn't hinder me in the least. Some of the side missions were a bit stale, with reused levels/assets. Driving the Mako up every mountain in the galaxy was not my favorite way to spend my time in this game. Altogether an engaging, if somewhat unrefined, experience that paved the way for even more greatness to come.

My GIPL Rating: A-

 

Ori and the Will of the Wisps (Xbox Series S):

My intent with this game was as a bit of a palate-cleanser between the first two Mass Effect games, but I wasn't ready for how much I enjoyed this game. An improvement of a sequel that keeps (and even expands on) what works in the original while rectifying weaknesses. The overall map design took a Hub-and-Spoke design; hub worlds are more open and riddled with secrets in the traditional metroidvania sense, while the “spoke” levels are more linear and focused on traditional platforming. Exploration and movement were a joy. The combat system was much more refined, with a Hollow Knight-esque system of slotted, expandable buffs. This game had a few more traditional, combat-style bosses (think health bars), but the obnoxious chase sequences remain from the first game. The story was fine but not as profound as it thinks it is. I felt very motivated to 100% the game which most metroidvanias don't get out of me, so hopefully that speaks for itself.

My GIPL Rating: A

 

Mass Effect 2 Legendary Edition (Xbox Series S):

A nice improvement of a sequel to Mass Effect. The story expands on the major threat of the first game, but still remains focused and self-contained to this game. The story also started out with a bang and had an interesting twist to start off. Much of the tedium in both inventory management and level design were cleaned up in this game, particularly when it came to side quests. The DLC missions were great and did a great job bridging some of the gaps between the two games. Where this game really shines is the expanded cast of party members. Recruitment and loyalty missions are definitely the core of this game and were all super enjoyable. I think this causes there to be a paucity of main story missions, but that's a small nitpick, and the few main missions really pack a punch. And if you're not lucky or using a guide, you'll get a plethora of gut punches in the game's final mission. I had to replay the final mission to make sure all my beloved homies survived into the third game.

My GIPL Rating: A

 

We <3 Katamari Reroll (Switch):

Despite claiming that I was satisfied with my time with this series after playing the first remake, here I am only a few months later having played the remake of the sequel. It's essentially more of the same, with some interesting twists on the typical formula that leaned into some of the gimmicks relegated to bonus levels in the previous entry. These missions were fun for novelty's sake but some missed the mark and ventured into frustrating territory. I did, of course, still enjoy the 'main' missions where the job is to get big. The story, while fairly bare bones, was somewhat touching and stronger than the last outing, for what it's worth. A good palate-cleanser game, which was exactly what I used it for.

My GIPL Rating: A

 

Doom Eternal (PC) - REPLAY:

I originally played this game on PS4, but bought a Doom bundle including Eternal with all DLC for cheap on PC and decided to replay the main campaign to warm up before the DLC. It's risky to declare a game a 'grid game' after only one playthrough, so I was curious to see how I felt about Eternal on a second run. The conclusion? Still grid-worthy. The combat system in Doom Eternal keeps you standing on a razor's edge between life and death, with all sorts of visceral carnage punctuating the action. It's still an all time favorite.

My GIPL Rating: R&T

 

Doom Eternal: The Ancient Gods Part 1 (PC):

The first part of the Doom Eternal DLC was honestly fairly disappointing. The level designs were somewhat bland, and the game essentially tried to cover this by throwing hordes of demons at you (like, way more than the base game). The 'optional encounters' were just rehashed from the main game in the form of timed secret encounters and slayer gates, but the rewards were just extra runes, and runes are probably the most thin of Doom Eternal's many upgrades. The new demons are more frustrating than fun, especially the spirit, which possesses regular demons to make them exponentially stronger. What's worse, once you've killed the vessel demon you have mere seconds to kill the incorporeal spirit with a specific mod or it will jump to a new enemy, which can be infuriating. The story was nonsensical, but given this is a Doom game I don't really mind too much. Luckily, the core Doom Eternal combat still carries this DLC, so it's still a fun experience despite the general lack of creativity and the frustrations of the new demons.

My GIPL Rating: A-

 

Doom Eternal: The Ancient Gods Part 2 (PC):

While the two DLC for Doom Eternal are clearly two parts of the same whole, they're different enough that they deserve to be discussed separately. The plot of part 2 is much more focused, and your goal is essentially to kill the devil. "But didn't I do that at the end of the main game?" you ask. The answer is yes. But this is a different devil. In part 2, the optional encounters were new, this time in the form of “escalation encounters.” Basically, there are two fights in one arena. You have to beat one to finish the level, but the second, optional encounter is much more difficult but nets you a cosmetic if you finish it. I enjoyed these encounters immensely, and I find a new Slayer skin to be much more motivating than the bonus runes from TAG1. There were a few more new demons in this DLC that were essentially upgrades over demons from the base game; none of them were great and they usually required a specific weapon to kill them which I found restricting. But where this DLC really distinguishes itself is in the new weapon, the Sentinel Hammer. Big AOE damage that is synergistic with the flame belch and ice bomb, respectively dropping tons of armor and health. It causes a prolonged stagger that is helpful for dealing with multiple superheavy demons that the game throws at you. Ultimately, a better difficulty balance and more interesting story, encounters, and weapons made TAG2 much better than part 1, and a fitting finale to the Doom Eternal experience.

My GIPL Rating: S

 

Mass Effect 3 Legendary Edition (Xbox Series S):

Finally, the Reaper plot takes front and center. I enjoyed the hell out of this story, despite the less-than-perfect ending. There are just so many redeeming factors in the overall plot, resolving so many huge arcs that have been following the player throughout the series. The DLC in this game was particularly remarkable; the more character-centric Citadel DLC was a delight, and kind of reminds me of the rare occasions when The X-Files has a funny episode; the contrast to the usual tone is so stark but it somehow manages to make the comedy hit that much harder. I really was compelled by so many of the characters in this series, and saying goodbye to my first time with them all (I doubt it will be the last) was genuinely emotional for me. Mechanically, I really enjoyed the way weapon mods and weight were balanced, technically making every weapon type available to every class but at the expense of power cooldown. One gripe would be the level design, which really only ever involves big open arenas that sent waves of enemies at you defend against. Despite these minor flaws, I loved this game and this series, and will forever be grateful for the beautiful universe it created where I could escape the loneliness of deployment for a few hours every day.

My GIPL Rating: A+

 

Castlevania: Harmony of Dissonance (Switch):

 

Kind of like Circle of the Moon, just a bland entry overall. Nothing particularly bad about it; I had no trouble navigating the castles (yes, there are two in this game). But the environments, weapons (or lack thereof), bosses, and plot/characters were all subpar compared to other entries in the series. Not much else to say; Circle of the Moon and Harmony of Dissonance walked so the Sorrow games could run.

My GIPL Rating: B-

 

SteamWorld Heist (Switch): - REPLAY

One of my under-the-radar 2025 releases I'm most looking forward to is SteamWorld Heist 2, and in anticipation of that game I picked up the OG on the Switch for two bucks and replayed it. The blend of turn-based strategy and shooting mechanics are a blast, and there's perfect difficulty balance and support for all sorts of play styles. It's great, and I have every confidence the sequel will be even greater.

My GIPL Rating: N for Naoto, whose hat you can wear in this game

 

SteamWorld Dig (Switch): - REPLAY

I also replayed this one, mostly as a low-concentration game while I hung out in Discord (s/o to The Boys). While it establishes an interesting gameplay loop, the overall level design gets rough in some places, leading to some frustrating moments. Unfortunately, this is one of those where the sequel is so good, it kind of invalidates the original.

My GIPL Rating: Idk man sometimes it's hard coming up with cute ratings for the replays

 

Neon White (Xbox Series S):

There are many games that I'm interested in, but not enough to spend money on. It's in this space that Xbox Game Pass really shines. The next two entries on the list are such games. Neon White is more of a platformer than a shooter, but like all good platformers, it gets by on really good level design that introduces new concepts and builds them on interesting ways. Before allowing that concept to wear out its welcome, Neon White moves on to the next idea. I will say I played this game completely offline so maybe missed out on the perfectionist speedrunning appeal ('fastest hedgehog') that really put this game on the map, but I still enjoyed it regardless and didn't have much of a desire to keep playing once I rolled credits. The story and voice acting were quite terrible, but it seemed to be intentionally like a bad anime dub? But the overall experience was good enough.

My GIPL Rating: A- 

 

Star Wars: Jedi Survivor (Xbox Series S):

There's nothing that makes me internally groan over the mediocrity of Disney-era Star Wars than the word “Inquisitor”. These villains, while ubiquitous in games, shows, and comics over the last decade, have all the raw power of an angsty teen who's mad at their parents. So I'm happy to report that, while the middling Fallen Order was riddled with them, the only Inquisitor to appear in Jedi Survivor is the end-tutorial boss who is unceremoniously dispatched and promptly forgotten. The game then moves on to a quite compelling and much-improved story about trauma bonding, complete with a well-executed twist toward the end that I enjoyed quite a bit. Likewise, the level design was much more open and inviting for Metroid-style backtracking, with loads of cosmetics and power-ups to find. The combat largely remains the same as the prior game, but is definitely balanced a bit better, and the new lightsaber stances allow for varied modification of fighting styles depending on user preference. The most important improvement, however, is the ability to choose from 9 lightsaber colors very early in the game. That's all we really want. I rarely comment this on my reviews, but it's worth noting; this game ran like dogshit on my Series S and I honestly wish I would have just forked over $50 to play this on PS5. Some quick online browsing also notes some fairly frustrating bugs in the Series X/PS5 version, which is a real shame because it bogs down an otherwise solid game. It's been a while since we've had a really solid Star Wars game, and I think this one holds its own against what I think is the gold-standard of lightsaber-weilding adventure games: Jedi Academy.

My GIPL Rating: A

 

Pokemon Unite (Switch): - REPLAY

Listen. I know I swore off MOBAs but this one is simple enough to pick up and play fairly easily with The Boys and it's a different way to interact with one of my favorite franchises. Well that was the justification, anyway. The truth is this game sucks. The menu is a laggy, convoluted mess. It takes way to long to earn in-game currency to buy new Pokemon. And most matches, the game comes down to who can defeat Zapdos/Rayquaza, making the early- and middle-game pretty low stakes and boring. We had some good times with this one, but I don't see myself going back to it again.

My GIPL Rating: T for Totally going back to it again. 

 

Slay the Princess (PC):

I've had my eye on this game for a while, but (again) have been too cheap to buy it. At one point during the later stages of the deployment, me and one of my medics were on alert and pulled an all-nighter at the shop. He then tells me he has a game he wants me to try, and boots up Slay the Princess to my delight. Over the course of the next few days I was able to roll credits, so it's the last new game to make the GIPWD cut. I found the concept to be interesting, but the game takes a pretty abstract direction in the plot that, if I'm being honest, kind of left me feeling a little lost. I was expecting something more along the lines of a Stanley Parable, where there was a clear 'correct' sequence and the fun of the game would come from finding all of the ways to deviate. However, Slay the Princess worked each decision into its convoluted storyline, ending in a finale that I didn't find satisfying. I would be remiss if I didn't mention the stellar voice acting; just two performers played dozens of characters, all of whom were believably distinct.

My GIPL Rating: C+

 

Guacamelee 2 (Switch): - REPLAY

The last week of deployment was honestly horrible. The plane that was supposed to take me home broke down, delaying my return by almost an entire week. During that week, I had already packed and checked all but my carry-on bag, and I was no longer doing my job. As you can imagine, this led to pretty severe boredom compounding an already emotionally distressing situation. All I really had was my Switch without a dock. I decided to replay Guacamelee 2. I've discussed the game itself- it maintains all of the appeal and charm of the first game, but doesn't add or upgrade much. The point is, this game was really instrumental in me keeping my sanity as I got through the last few days of the most challenging stretch of my life. The humor, the music, the visual direction, the excellent map, the addicting combat, and the precise platforming all combined into a perfect 10-hour experience to keep me distracted and in decent enough spirits until I ultimately came home. All of these games were instrumental in helping me pass the time and feel a sense of familiarity and comfort while thousands of miles away from everyone I love, and my replay of Guacamelee 2 was the epitome of this truth.

My GIPL Rating: M for Mission Complete. 

 

Again, I know this was a long one, so I'll just end with a special thanks to everyone who made the time to hang out on Discord while I was away. It was honestly incredibly helpful and I'm blessed to have such a great network of dudes. Love you all!